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DooMAGE

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Blog Comments posted by DooMAGE

  1. Congrats. Looking forward to get and play with Ultra.
    The new features sounds amazing. I'm also glad to see that flowgraphs will come back. 


    Some questions, I hope this is the right place to ask :) 

    Are you planning to bring back the water system?

    Also, If I preorder I get access to Ultra right way or I have to wait for the official release on steam?

     

  2. On 3/21/2020 at 12:49 PM, Josh said:

    Navmeshes will be dynamic, and will need to be created in a certain area instead just being everywhere across the world. You can have multiple navmeshes.

    I am planning for water to use the same reflection system that is in use for all surfaces, so there is nothing special about its appearance. The physics would be easy to contain in a volume, so you could have lots of different blocks of water here and there.

    Looking forward to use this new water system on Lone Water and Log Riders.

  3. Another awesome update.

    Quote

    There is a problem with the player sliding down slopes, as seen in the FPS Character Controller example map.  I will work this out.

    Hey can you make this a toggle?
    So ppl (like me) can use this as a feature :P

    https://www.leadwerks.com/community/topic/15494-slippery-floor/
    https://www.leadwerks.com/community/topic/15436-character-controller-slows-down-on-steep-slopes/

    There will be a main section in the learn pages about Multiplayer/Networking outside the objects tab?
    Since its a new feature would be nice another tab or tree dedicated to networking.
     

     

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