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mdgunn

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Posts posted by mdgunn

  1. Cycles renders light completely different from most other render engines. Especially real time engines. Because of this, the cycles materials can only be used in cycles. However, you can now bake textures in the cycles renderer.

     

    So do you mean that any materials defined as cycles materials should be baked and then re-created as old-style Blender texture

    OR should the exporter export a cycles material if it is correctly baked?

     

    My simple example was just a UV map image (png). It exported the material but it lacked a path to the image and I don't know if this is because it was not defined right as a cycles material or because cycles materials CAN'T be exported even if they are just a PNG texture (which seems to me similar to a baked texture?).

     

    I was in Blender 2.72 BTW to try to make sure 2.73 RC was not an issue.

     

    I'm by no means an expert Blender user so I find it easy to get confused in the pipeline necessary here.

     

    If the plug-in needs old-style Blender render then I think that point is important enough to be in the docs.

     

    Thanks for responding. Hopefully someone can clarify a little more on if I HAVE to always bring everything back to a old-style Blender material to work.

     

    Cheers,

     

    Michael

  2. Can anyone explain how to get a texture out with cycles renderer?

     

    I can get the png files generating if I use Blenders old Render but when I try to use cycles the image file doesn't appear but the mat file does (with no image file reference). I don't know if it is because I don't know how to do it, or if you have to use the old render materials? Materials look fine with cycles in the viewport (as far as I can tell).

     

    Can anyone explain using export with cycles materials?

     

    Thanks,

     

    Michael

     

     

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