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Blog Comments posted by mdgunn
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Maybe you need to publish it from being a draft or something.
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Tried download again. Still no go. Here is the message I get. Same error in Chrome and Firefox. Could just be me, but not sure why that would be.
Sorry, there is a problem
This attachment is not available. It may have been removed or the person who shared it may not have permission to share it to this location.Error code: 2C171/1
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This sounds super interesting. Getting an error trying to download the demo though.
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Ultra Engine Beta Updated
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Can confirm working fine for me now (AMD R51600X CPU + RX480 GPU).
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Nice to see you are still working on it. I hope to get back into it again soon. Thanks!
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Summer Game Tournament
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted my submission. As always with my stuff, there's a few bugs so will try to upload an update in the next day or 2.
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Introducing Leadwerks Marketplace
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Needs 1 or more ways to find sale items. OK to have some in rotator but I think it only shows some. I can pretty much guarantee that if I ever go to the shop I will specifically look at sale items as a priority. If I can get 2 items for the same cost as 1 then this equates to double time saved (sort of)....it's not just because I'm a cheapskate!
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"Cirque des Jeux" Game Tournament
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
My submission:
The usual last minute scramble for time left me with not what I was aiming for and much to improve. Still, had fun trying.
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Glad to see the tournaments still in place. Really hope to have a decent finished article next time.
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"The Zone" DLC Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
OK maybe I'll check that out. Thanks.
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"The Zone" DLC Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
The map is very nice and there is a lot of nice content but I'm getting FPS score a bit lower than I might have hoped to see. I also expected that the map might not be as highly optimised as a final game level so it was partly expected.
I'm running the map on an RX480 and getting a bit over 30fps typically. I would hope to get around 60fps at 1080p on a such a scene if well optimised (I mean in a typical published game that might be on a different engine with different ways to optimise).
Don't think there are any LODS in effect yet many largish building remain visible at quite long range.
Don't think LUA should be much of a factor given there is (AFAIK) almost no scripts set up (given it starts with a spectator camera).
I expect trees probably eat a lot and close vegetation shadows but for such as scene they probably can't be changed much to gain much speed and still carry the quality of the scene.
Anyone got any opinions on what they would do to get this map to run at nearer 60fps on mid-range card such as a RX480?
I expect it might be a lot of work so just curious as to opinions rather than something I plan to attempt. As an official release it provides a good reference for examining performance and ways of tackling it.
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"The Zone" DLC Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Any chance of the MAX files being replaced with a more generic format like FBX or OBJ? This seems an unusual choice. Maybe time was a factor?
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Leadwerks Game Engine 4.5 Released, Enables Easy VR Development
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I'm using Trinus for PSVR with PSMoveService. I think it pretends to be Vive. You see the controllers as Move controllers, as in screenshot above, which is nice. Haven't tested if all the buttons map out correctly but the teleport certainly works OK.
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Leadwerks Game Engine 4.5 Released, Enables Easy VR Development
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Small note. Skymap missing in from the VR template in my setup (possible I'm on pre release beta maybe).
Got VR working with PS VR and move controllers. My PSVR setup terrible, not properly configured, but can confirm teleporter working OK with move controllers.
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Leadwerks Game Engine 4.5 Released, Enables Easy VR Development
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Another milestone for v4. Good work Josh!
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Turns out the code I found have for Temples and Towers was massively behind where I got up to with it and didn't include any of the map I did above. It's probably backed up onto some hard drive somewhere but god knows where. Would be starting pretty much from scratch. Shame.
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The VR stuff is shaping up nicely.
I have a game idea I worked on some time ago I might return to for checking out VR....
Obviously the template has a clear VR focus and needs to stay on track, but I'd like to mention that I think it would be really good if we had a VR template (or engine support) to show a mechanism of downgrading to run in a NON-VR state as well (wasd and mouse, or controller). Dishonoured uses a teleport feature just fine. and you pick stuff up. Should we really make our games ONLY accessible via VR? Are they really un-workable or immersion braking on a WASD + mouse or controller setup? Maybe the answers for some people is yes and yes. But if some think no why exclude them?
A nice example of degrading from VR, or extending to VR (whichever way you want to look at it) is a useful feature for a template (or engine) to handle. Yeah we could all code our own solutions but I'm pretty sure a good few users would appreciate a solid template or detailed example.
Keep up the good work. Looking forward to how this develops.
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Thanks for the article and demo code. Much appreciated.
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Good work. Slightly confused by the ending. Does this mean the framework will remain an internal project only for your own games? Whichever way you want to go, OK with me.
Thanks for the time you took to share some of your work. Have a good Christmas.
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Thanks for the update. I've tried to do a driving game a couple of times and found it a bit frustrating, so this sounds like a significant step forward.
Driving game or VR game for xmas competition....hmmmm......driving AND VR maybe?
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The Great Halloween Game Tournament Roundup
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Thanks for the round up. I didn't know some of these had been submitted ( I must be looking in the wrong place!).
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Very nice. Good work.
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Learning how to use C++11 shared pointers
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Thanks for the info. Been looking a little more seriously at C++ in Leadwerks. The v5 stuff sounds great, potentially simplifying things a bit for beginners which is certainly attractive.
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Leadwerks 5 Beta Rollout
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
On 8/24/2017 at 2:24 PM, Josh said:Of course, but once you see it you will never want to use anything else. Leadwerks 5 is going to be the best game development tool ever created.
Day trip to Amsterdam? Coffee and....cake?
Only kidding. Your enthusiasm is very exciting to see. Must be SUPER, SUPER hard to keep going at times, judging from what I've heard from other individuals.
Rick is right about the dipping in and out of subscription risk, though the level is such that most people would probably leave in place and it sounds like ultimately some adjustments to the model may be made.
Usually I refuse to purchase software with a monthly models as what you are getting over time is often unclear. I currently have NO software that requires a monthly subscription or any sort of renewal. The steady improvements to Leadwerks over 3 and 4 were nice though and it does seem time to put some more money in to expect things to continue to move forwards.
The model where you pay monthly and eventually buy the software is quite appealing.
I'm not keen on license locks to machines. Steam us bearable as it's a single unified system.
....Just a few random thoughts.
A value for everyone?
in Phodex Games Blog
A blog by Phodex Games in General
Posted
These modules you mention sound great. Event module looks simple enough too. Looking forward to the rest.