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Posts posted by Asragan
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boring, making some kind of blood fx. Looks like it was hitted by a sword.
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You are right, it flickers sometimes. I don't remember having this problem in the past, not sure if this is correct behavior.
Another thing, particles materials are spawn like at +30/45° perhaps i am doing something wrong. i solve this checking "rotate by velocity" so the material will appear at +90° without aplying any velocity and you have to turn your texture -90°.
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Why not use particle then?
Particles don't have all the view modes than sprite have.
If is a continuous animation the particle will flicker when end the animation because another one is created. you can make it with a large duration and increasing the animation cycles but in the end point will flicker. I am talking about just whot i see, perhaps i am missing something. the material and shader are little diferent i think.
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i think you must uv unwrap in blender
What are you working on :
in Showcase
Posted
Rammus(?)