Jazz
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Blog Comments posted by Jazz
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Inside the scripts folder there is a GUI folder with lots of scripts for buttons, list view, menu, panel etc.
They're all broken.
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No issues so far
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That's weird. Do you want me to test your code?
I'll upload it.
Edit:Just noticed the enemies do the same thing speedwise.
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In LIttle Dagon I'll be running along at normal speed then all of a sudden he starts running really slowly and jumps are tiny. Sometimes it's when the level starts. Over a few minutes he picks up speed in stages until normal, then it repeats. I've removed Little Dagon from the launcher.
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I spent hours trying to find a bug which crashed my game after it was done loading a level. Turns out it was this last beta update. On the bright side I did find a couple of bugs.
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Well...
Everything has been updated.
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Runs fine in the editor but running the standalone gives me "Error: Bankstream overrun error" trying load any ogg.
Game runs in the launcher but ogg doesn't play.
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Loads fast now. Good job!
4,401,121 byte
0.974 seconds
When will the launcher be updated for ogg?
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For lua version can ogg files be used or is this only for c++ version?
I'm using lua.
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I'll PM the ogg file link.
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At first I thought my game froze.
Start ogg load: 3,737,638 bytes
Loading sound "C:/Users../Music/journey forward_looped.ogg..."
End ogg load : 29.416 seconds
Start ogg load: 7,048,740 bytes
Loading sound "C:/Users...Music/Glowsphere.ogg..."
End ogg load : 87.434 seconds
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Is there a way to set the initial position of the slider knob? eg volume is set at say 50 at program start.
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How do you check which widget sent the event? Trying to get something simple but usable for my game entry...
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How do you check the event queue?
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I think you forgot to include some files like /Materials/GUI/arrow_down.tex
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shadmar his first example does that. It draws the fps on the sides of rotating cube.
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Tried reporting but always get an error.
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What does this have to do with LeadWerks?
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Been using the auto-completion for a while after finding the setting in the .cfg. Already can't do without it! Oh maybe I shouldn't have said that.
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Version 4.4 beta updated
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
Now in Rick Powers after switching on the elevator, he stays still and unless he's moving it goes right over him. The ball now acts very strange like swept collision is off and sometimes looks like a magnet is repelling it making it hover/slow bounce one or more times and goes through the floor quite often.