Blitzbat
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Hi ! Is it possible to call native opengl function inside of a leadwerks application? I want to implement several libraries that are using opengl. Thanks!
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Viewport does not render any assets
Blitzbat replied to Blitzbat's topic in Leadwerks Engine Bug Reports
No it's not. It is a desktop pc. I will check the new version later this day because I'm at work. -
Viewport does not render any assets
Blitzbat replied to Blitzbat's topic in Leadwerks Engine Bug Reports
It's a NVIDIA GTS 250 -
Viewport does not render any assets
Blitzbat replied to Blitzbat's topic in Leadwerks Engine Bug Reports
I have opend the materials folder. In the texture editor everything is fine. -
Hi there, I'm on Windows 8 64bit and installed the latest nvidia driver. The viewport does not render the preview of the assets.
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Thanks for your replies! I have successfully ordered leadwerks via paypal now ;-) There is no paypal interface but you can send him the amount via paypal to the order email address.
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Hi Leadwerkers Is there no other payment method then credit card or check? I've recognized that paypal was added to the store but i can't find it? Thanks! Blitzbat
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Do you have an example for using glScissor? I just can't get it working together with the coordinate system ... Thanks!
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Thanks for this hint but now my cube is black
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Hey there. If I start this example I get this strange problem: I don't know how to fix this problem. Thanks for your help!
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Problems with c# headers (Loading Scene and access violation)
Blitzbat replied to Blitzbat's topic in Programming
All bugs that i will find will be reported. I'm still here for c# development. But for my current project I'm using c++ -
Problems with c# headers (Loading Scene and access violation)
Blitzbat replied to Blitzbat's topic in Programming
the last code does not work for me... Thanks for the help but I have switched to c++ now. It works very well! Thanks so far! -
Problems with c# headers (Loading Scene and access violation)
Blitzbat replied to Blitzbat's topic in Programming
And here it comes public void Run() { this.config.LoadFile("config.ini"); this.height = this.config.GetIntValue("video", "height"); this.width = this.config.GetIntValue("video", "width"); this.depth = this.config.GetIntValue("video", "depth"); Graphics.Initialize(this.width, this.height); new World(); Camera cam = new Camera(); Entity box = Mesh.CreateCube(); box.Move(new Vector3(0.0f, 0.0f, 5.0f)); while (!Window.HasRequestedClose()) { World.Update(1); World.Render(); Graphics.Flip(); } Leadwerks.Engine.Terminate(); } -
Problems with c# headers (Loading Scene and access violation)
Blitzbat replied to Blitzbat's topic in Programming
Hi! Yes sorry it was a copy and paste bug Now i have creaed a camera. But the same here... Black screen -
Problems with c# headers (Loading Scene and access violation)
Blitzbat replied to Blitzbat's topic in Programming
Hey! Ok. Something is being bad here... This simple code does not work . I only see a black screen. Graphics.Initialize(this.width, this.height); Framework.Initialize(true); if (Framework.Layers.Main.World.Pointer == World.NullPointer) { return; } Texture.TFilterMode = 1; Texture.AFilterMode = 4; Graphics.Initialize(this.width, this.height); Framework.Initialize(true); if (Framework.Layers.Main.World.Pointer == World.NullPointer) { return; } Texture.TFilterMode = 1; Texture.AFilterMode = 4; Entity box = Mesh.CreateCube(); box.Move(new Vector3(0.0f, 0.0f, 10.0f)); while (!Window.HasRequestedClose()) { World.Update(1); World.Render(); Graphics.Flip(); } Leadwerks.Engine.Terminate(); Can someone help me? Thanks! -
Problems with c# headers (Loading Scene and access violation)
Blitzbat replied to Blitzbat's topic in Programming
Thank you for your suggestions! I will check it if I'm back home! -
Problems with c# headers (Loading Scene and access violation)
Blitzbat posted a topic in Programming
Hi ! I have problems with the c# headers If I'm trying to load a scene i can't see anything... I have tried to get an entity by key but than a AccessViolationException was thrown (in Core.EntityPosition(this.Pointer, position, 0)) Here is my code: Scene s = Scene.Load("abstract::test.sbx"); Vector3 campos = s.GetChild("camera_start").Position; //here the AccessViolationException is thrown. this.maincam.Position = campos; Thanks for your help! Blitzbat -
@Aggror: Thank you @Josh: Thanks for this advice. My method is nearly like yours. I will check it later
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Today i've finished the input and render management of my gui system. Focuses are working well. Now i will get a bit deeper into other gui element like textboxes and buttons. Here is a demonstration of how it works:
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@Lumooja: Yes sure. But the only bitmaps that are scaled are the top left right and bottom lines. They are 2 px images. @Rick: No I'm using blitzmax at the moment. But i can write an implementation of it?
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After a few days of trying to integrate cegui into leadwerk I've decided to develop my own gui system in leadwerks. It will be a full skinable gui system. Today I finished the imageset loader to define imagesets. Imagesets are described in xml. Here is an example: <?xml version="1.0" encoding="utf-8" ?> <guiconfig> <imagesets> <imageset name="window"> <image relation="topLeft" width="10" height="10"> <![CDATA[abstract::windowTopLeft.dds]]> </image> <image relation="topRight" width="10" height="10"> <![CDATA[abstract::windowTopRight.dds]]> </image> <image relation="bottomRight" width="10" height="10"> <![CDATA[abstract::windowBottomRight.dds]]> </image> <image relation="bottomLeft" width="10" height="10"> <![CDATA[abstract::windowBottomLeft.dds]]> </image> <image relation="top" width="2" height="10"> <![CDATA[abstract::windowTop.dds]]> </image> <image relation="left" width="10" height="2"> <![CDATA[abstract::windowLeft.dds]]> </image> <image relation="right" width="10" height="2"> <![CDATA[abstract::windowRight.dds]]> </image> <image relation="bottom" width="2" height="10"> <![CDATA[abstract::windowBottom.dds]]> </image> <image relation="fill" width="10" height="10"> <![CDATA[abstract::windowFill.dds]]> </image> </imageset> </imagesets> </guiconfig> This is a sample for defining a window imageset. And here is the result after adding a window (It's programmer art ) So the next task is to handle input for moving or scaling elements. TODO: I must find a way to tile seamless textures for the fill texture.
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Mhm that means i must rename all functions of max2d and then update all other modules that are importing max2d? that's definitely not a solution... It seems that it does not work at the moment.
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Hi Is it possible to use the bah.cegui module with leadwerks? When I use it now i will get a conflict with brl.max2d Does someone found a workaround for it?
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Thank you Lumooja. I will give it a try