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reepblue

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  1. Cyclone Official Gameplay Trailer  

    Steam: https://store.steampowered.com/app/1803590/Cyclone/
    itch.io Page: https://reepblue.itch.io/cyclone
    Discord: https://discord.gg/Hh7Ss9fWaW
  2. Basic FMOD Implementation in Cyclone  

    Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
  3. Revamped Cyclone Behavior  

    I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
    Find out more at http://reepsoftworks.com/cyclone/
  4. Base Player Improvements  

    I pretty much took my base player code and added a ton of functionality such as soundscapes, HUD features, Input Glyphs, and more.
  5. Cyclone Wall Launch Auto-Look  

    The camera will now automatically point towards the direction of the launch with wall Cyclones.
  6. Leadwerks External Model Viewer  

    Ported old code to work with the App Kit. Much nicer with a UI
  7. Cyclone VR Prototype (March 2020)  

    This is prototype build from March 2020. I'm not continuing this.
    Find out more at http://reepsoftworks.com/cyclone/
  8. LEX Menu UI and Functionality  

    A video showing off the Menu UI of the LEX Template for Leadwerks 3.6. As you can see, I designed it based off of the older Source Menu scheme. https://github.com/reepblue/LEX-Template
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