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Genebris

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Everything posted by Genebris

  1. You probably have low FPS because of Leadwerk's poor GPU performance which these tests honestly don't tell us much about.
  2. There's Octane Renderer plugin, if you want to check something similar. https://assetstore.unity.com/packages/tools/integration/octanerender-for-unity-installer-scene-105646
  3. That's crazy numbers Josh! Amazing job. Is this lighting test with realtime shadows also? I also wonder about fragment shaders performance with high overdraw or just high number of PBR models.
  4. How do you know they are the same world? Maybe System:Print gives you the same output for different worlds. Try to spawn something in one world and render another. Also, what if you do this? mundo1 = CWorld:Create() System:Print(mundo1.worldx) mundo2 = CWorld:Create() System:Print(mundo2.worldx)
  5. 1050ti is the second most popular card on Steam so you can't just say that it's old and irrelevant. Also, I've never seen this effect in any decent game on this videocard. I think this is a serious issue. Hopefully it gets better in Ultra Engine, otherwise I'll have to implement something else for culling.
  6. I wonder, is it basically image based lighting or is it a separate thing?
  7. Great, that's what I would like to see when I've just bought the kit. By the way, what if I want to use VS Code? I'd still need to have Visual Studio open and compile in it, right?
  8. I never understood what does this thing do in the first place. Maybe it's the first parameter of SetInput? https://www.leadwerks.com/learn?page=API-Reference_Object_Entity_SetInput
  9. I thought you use Blender. It's like a number 1 software in game dev, indie at least.
  10. If we are talking about doing anything like Blender, I would LOVE to see the G hotkey like in Blender. Using gizmos is such a pain and a waste of time, I'm going crazy using any other 3D software just because of this.
  11. I love when everything is named like GetValue / SetValue. Clean and logical.
  12. It's very good for beginners and this knowledge will convert to whatever you want to use next.
  13. That's perfect, thanks. I just want a pure 120 FPS game with no cut corners like only having rendering at that rate.
  14. I assume main thread doesn't have to be locked at 60hz, right?
  15. I get the orientation part, but what about position? Is it interpolated? I don't want any smoothing or lags in my movement.
  16. Don't you need to have your player movement in rendering thread as well then?
  17. Some people like t have video tutorials for absolutely anything. Plus you can show results of your code and give explanations better than in text. Personally, whenever I buy any framework, I hope to see beginner tutorials on youtube in addition to documentation.
  18. Yes, you would need to use regular rigid body for characters instead of character controller. But then you run into different laggy behaviors with movement. Really unfortunate but current character controller is very limiting.
  19. Да, не поддерживает. Если ты имеешь в виду текст в интерфесе выводить, то, наверное, можно заменить шрифт на какой-нибудь свой.
  20. But API is completely different, how would C# help at all?
  21. Are you interested in other Kickstarter campaigns or just games in general?
  22. It seems great for GI but I'm not sure if this can replace environment probes and sslr. Maybe on rough and dirty materials it's not noticable but with this kind of reflective walls resolution is just too low
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