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Cybolic

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Everything posted by Cybolic

  1. When editing a material it will appear fine at first, but toggling "Depth Mask" on and off seem to give the opposite result after the first use. Step by step screenshots:
  2. Okay, got it. So I guess the bug report should be changed to "example project can only be run through the Lightwerks editor" - not a big deal then
  3. Okay, I think I got it working now. I couldn't downgrade my gtk2 libraries (which seem to be the issue) to the versions used in 12.04, but the following seems to work: Download (from http://packages.ubuntu.com/precise/libgtk2.0-0 and its links) and unpack the contents of libgtk2.0-0_2.24.10-0ubuntu6_i386.deb, libgdk-pixbuf2.0-0_2.26.1-1_i386.deb and libpng12-0_1.2.46-3ubuntu4_i386.deb (their CONTENTS/usr/lib contents that is) into ~/Leadwerks/Lib32 (a new directory) Run Leadwerks with the following command: env LD_LIBRARY_PATH=~"/Leadwerks/Lib32:$LD_LIBRARY_PATH" ./Leadwerks I'm fairly certain it's possible to compile Leadwerks in a way that wouldn't make all this necessary though.
  4. I'm not though.This is stock standard Unity. I'm guessing this has something to do with multiarch which might have gotten messed up from the install script (the thing about appmenu-gtk:i386 not existing in 13.10) ? Does anyone know what should normally be installed in regards to appmenu-gtk, unity-gtk-module and unity-gtk2-module?
  5. The introduction map is just a static scene of a car though - is that the demo?
  6. As the title says. The top list view works as intended but the lower preview pane doesn't react to mouse wheel.
  7. The example project "MyGame" has the following maps included: 01-Introduction.map 02-FPS Controller.map 03-Doors.map 04-Moving Platforms.map 05-Switches.map 06-Picking Up Objects.map 07-AI and Events.map 08-Terrain.map but running the executable Leadworks/MyGame/MyGame or Leadworks/MyGame/MyGame.debug will attempt to load MyGame/Maps/start.map which doesn't exist.
  8. Selecting either the menu point File->Open, File->Import or Project Manager->Import will immediately crash Leadworks (at least on Ubuntu 13.10 x64). Trace is here: http://pastebin.com/jVRSAEbW
  9. Got a trace this time: http://pastebin.com/jVRSAEbW Also, running the MyGame project from its executable gives this error: Loading map "/home/cybolic/Leadwerks/MyGame/Maps/start.map"... Error: Failed to read file "/home/cybolic/Leadwerks/MyGame/Maps/start.map". Now, changing the map in "MyGame/Scripts/App.lua" to "01-Introduction.map" lets the game run (shows a car - is that the demo?), but am I missing some files? UPDATE: I've created new topics for these bugs in the Bug Reports section instead, as I should have done from the beginning.
  10. Yes, the menu is in the application window instead of the global menu - not a big issue for me though. I can see them in the file manager, but they don't show up in the editor. Opening the folder from the right-click menu launches Nautilus btw, not my default file manager. You should probably call xdg-open instead of nautilus directly.
  11. A few bugs here as well: The install script messed up the package manager by trying to install "appmenu-gtk:i386", which on Ubuntu 13.10 has been replaced by "unity-gtk2-module:i386", which shouldn't be installed using the ":i386" postfix as it's platform independent. Solution: install "unity-gtk2-module" instead on Ubuntu 13.10. I was never asked for account/login info either, went straight to level editor. Trying to open any file selection dialog instantly crashes Leadwerks (e.g. File->Open or Project Manager->Import). Is the MyGame project supposed to be blank? Being unable to open anything I'm presented with an empty project that has the assets from the demo, but not any scenes. Note: Leadwerks says it created a dump file on the crash, but I can't seem to find it.
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