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MilitaryG

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Posts posted by MilitaryG

  1. It doesn't matter if VR would cost even 50k€ the little people will still be able to use it but much more rarely.

     

    thing is 1 company buys such a device buys plenty of games and sells the time using them.

    it happened before for computers that weren't even 500€ and will most probably happen now.

     

    problem is what is facebook poking it's nose in here and yes it's internal design will be worst ever.

  2. No,no It will be sold at a semi resonable price $399 and come with such wonderful features as full vision ads based on your usage patterns - courtesy of the the rootkit driver that streams all your browsing and IM history directly to facebooks servers for anonymous usage statistics and ad profiling. Other such features include new improved "share to facebook" that automatically analyzed pupil dilation to share screenshot of stuff your really excited about and lets not forget the truly amazing social aspect where all your friends can see that your using the "facebookulus™ social integrator®" and look in on you so you can be social with out having to go through the tedium of sharing.

     

    Facebook - because YOU are the product!

     

    actually I don't like that 1 bit.

    I'm not on facebook cuz they cheat on people.

     

    What will we see next time Oh my if someone got scarred in horror movie with a creepy voice acting he'll never be able to get a job?

    Good Job!!!

     

    Stuff should be anonymous but they are trying to provide data. Not to mention in a way for spying after you.

  3. Great, another product going to fail (or to be sold at 1000$ and so fail). I wish so much to see the very end of Facebook, Zuckerberg and all his billions. Above all I would like all those big names (Facebook, Apple, Microsoft, Google) to stay out of everyone else's business, God damn these billionaires.

     

    don't know but the only one that I have nothing against is Google.

     

    Also I think you should include USA, because a country is always poking it's nose where it does not belong to.

  4. Sorry,My money is on Noesis atm. Their implementation is almost ready for Leadwerks.

     

    but anyway would you be interested in something like this?

  5. I'm trying to make a game where you can rotate the world to have a ball roll from start point to finish point through and around obstacles. The world and columns and obstacles need to rotate to affect the ball and other things properly. You don't control the ball directly.

     

    OK I do get it so Look my second post, ... as first one is totally out of scope.

     

    Ok first thing what other things.

     

    1. Start SLOWLY!!!!! After each number test your code!!!

     

    2. make static map and ball - ball must not affect map position. !!!!

    3. make column on map as child of map - columns must not affect map position !!!!

    4. throw ball in to column - column must not move but ball must react !!!!

    5. rotate the map. grant parent - everything must rotate correctly !!!

     

    6. if all steps went well you have skeleton you wanted.

     

    IF not don't go further !!!!! solve what you still can't solve.

    and most importantly now you have a mini project to deal with code stripped down in to a just a fraction and it's easy to deal with.

  6. I know IT could be placed in ShowCase but non of the work has been done yet.

    if you think I should place this thread someplace else say it.

     

    ANYWAY

     

    would you be interested in a GUI3D that works similar than OnGUI() - GUI.Layout on Unity 3D Engine?

     

    OFC it has to be inside

     

    Update() - for unity 3D

     

    EXCEPT if Leadwerks has an option to run the function IF button was pressed.

     

    by Update()

    I mean each frame catching IF any button was pressed.

     

    I did the GUI3D for 2 reasons:

    OnGUI didn't work on my laptop with Linux - main reason was intel GPU.

    OnGUI didn't have the behaviours I wanted - like return IF anything was pressed. - it was returned void almost always.

     

    Also Toggle button does not return if you click but it returnes the reference to your bool and if you press the button it changes the reference, ...

     

    any way more efficient + it's 3D and there are options you can make it different angles and so on with ease, ...

     

    show off:

    using System;
    using UnityEngine;
    public class TestScript : MonoBehaviour {
       void Update(){
        GUI3D.Layout.Start();
    
        GUI3D.Layout.Label("free");
        GUI3D.Layout.Label("free1");
        GUI3D.Layout.Label("free2");
    
        GUI3D.Layout.End();
       }
    }
    

    Resault:

    post-11626-0-45415300-1395765039_thumb.jpg

     

    How many of you would be interested in my GUI3D

    And How much would you be prepared to pay?

  7. Also I just done some tests in Unity, saw that if to "map" components is rigidbody attached the children will react to each other.

     

    BUT if map has only parent with component with rigidbody than children won't react to each other BUT entire map will react to outer physics.

     

    Also if you don't need map to be aplied from outer physics why do you have map as physics reaction?

    Make map static colliders and just rotate the parent Entity.

     

    and forces of ball or whatever will not interact with map but will apply it's forces on it's self only.

     

    so if ball and map get's in contact ball will move BUT map won't.

     

    I'm only guessing there's a possibility to do this - my sig says it all, ...

  8. Good thoughts and sorry, it requires some MDL files and textures - I just wanted to show the code and video.

     

    The collision type may be wrong but the goal is to have a level which can rotate but not move. But its rotation should affect a ball moving on top of it (and other things). I'm trying to attach pillars/collumns to a flat level (as you see in the video for a second) but something's going wrong.

     

    The mass needs to be high so that a ball doesn't effect it in any way (doesn't make it rotate at the edge, for example).

     

    why don't you rotate camera and ball instead?

  9. Whenever I go and google for anything that has keyword best is usually worst.

    If I'd go and google for worst I will get similar resault.

     

    How to find anything best that's really best marked by community and not mainstream advertizements?

     

    ATM I wanted to find best RPG games but some of them aren't even RPG games.

  10. I'm actually doing that with 2 things:

     

    array and parenting.

     

    once I don't need room I just throw in pool all child objects.

    but once I need room that's when I access array and load the objects from pool OFC they are positioned depending on the array.

     

    for easier creating array I did my self an automated function witch written me the array of rotation and quaternion.

  11. What has this to do with LOS? LOS means "is there anything between me and my target" (to check for example if there's a wall between us), while yours is to check if it's in front of me that is completely different question.

     

    not really LOS is first checking if it's in front of you, after that you just raycast IF ray from you to target is clean. so if it returnes target it means it can see if returns wall or nothing means it cannot see OR it's too far away to pick anything.

  12. Using the Pick() function is what you want. What issues are you running into when using it? You should be picking from the enemies position to the players position and check the colliding entity to see if it's the player or not.Be sure the pick locations are a little higher than the y position of the entities (otherwise it's right on the ground and it might hit the ground first). Also be sure to hide the enemy calling the pick as it could pick it'self (because the position location is inside the model itself). You can hide it, pick, show it.

     

    well rick is it more efficient than looking if it's less than 45° on the forward ray?

  13. I believe it's going to be in Tar.gz just like any other software that's not supported by distribution.

     

    And you'll have to build it manually.

    I'm not sure but I think you'll need to build in root.

     

    Well if that will be option I'll try to build it in root and guest as I'm wandering to what system files it does need access to change, ...

     

    Either in guest it'll crash OR nothing will happen when I'll give a certain command, ...

     

    BUT I would be pretty much amaized if it would be in reporsitory. - that's where you can only install with root, and there's automatization for build.

  14. MilitaryG :

    I use mainly pain table for everything laugh.png , moving to a menu ,selecting something etc ... is fast and not comparable to mouse.

     

    VR is just to play mainly, some systems are coming, you hold a weapon and where you move it in space and point it , is wher it goes, you will do things you can't do wih a mouse : shoot anywhere , any direction around you in the game smile.png, where you point your weapon is where it will point in game, like direct shoot behind without looking behind or shoot in the sides while keeping runnning and looking forward.

     

    I owned a WII , and i can say , it brought a bigger level of immersion than joystick or mouse to have some motion detection system for soem games like Red Steel 2 . It was far very from perfect indeed, but brought another sensation very different from static input systems.

    VR can be good for FPS view styles, if you can play long enought without having a headhache or feeling tired laugh.png

     

    I guess headache applies to the screen brightness.

     

    I do get headache if the screen has too much brightness.

    It was hard for me to find the LCD with possibility to set brightness as low as possible.

    Many people can't read black on white on my screen but thing is I can see better in dark than most people.

     

    So I guess getting the brightness on lower levels in VR screens would be the first part for saving the headaches.

    As for me and my standarts I probably won't get 1 for gaming for at least 10 years, cuz most companies never listen to customers.

     

    problem with screens is:

    If you set brightness to 0 it should be black.

    But once my dad bought me an LCD 19ˇ or something for birthday I lowered brightness and everything on 0 and my eyes still started to cry after looking 20 seconds.

    I was covering my eyes with hands to adjust the settings - it was horrible.

     

    But yes I do agree you probably won't use VR to develop but mouse or like you have:

    pain table.

  15. I'll be honest I really don't see the Oculus Rift hitting it off like everyone else thinks it will. This is just my honest opinion and maybe I'm completely wrong. I just don't feel gamers are ready to put this thing on their head and play for long periods of time without getting a head ache (or their neck hurting from moving it) that seems to plague using it. I'd give it 2 more years and if they can get the size of the unit to a google glass size I could see it working....

     

    Well actually if you give me a clasic mouse my arm starts to hurt and I start to get angry on the clasic mouse after few minutes.

     

    what I use is trackball mouse - we call it just mouse, ....

    but what the heck I'm moving my mouse with my thumb.

    muscles get's adjusted and mind get's used to the thing, ... no big deal, ...

     

    but only shifting to less efficient -> no thanks, ...

     

    and that's more efficient in my opinion

  16. hey improve it a bit, ...

     

    Does Leadwerks 3.1 have any build in Networking support?

    No.

     

    Is it possible to create peer to peer in Leadwerks 3.1?

    Yes.

     

    well I don't have proof but I've asked about it and I got positive responce.

     

    but yes I do believe this has gotten forgot as I was searching for this and couldn't find it, ...

     

    Also why isn't this pinned?

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