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Josh

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Comments posted by Josh

  1. I think a lot of times we just make normal maps that are exaggerated in order to show the edges more prominently, without actually thinking about just how extreme the angles are, but when you add in reflections and GI it shows how extreme they are. Here's a comparison before and after I toned down one normal map (after is on top):

    Untitled.thumb.jpg.c7a45813e124702fb68d86244aa52f0f.jpg

  2. Yes. I had the normal maps scaled way down while testing. This is what it looks like without scaling. I think this is due to just having a bad normal map. One of the axes is flipped, so the tile edge appears to face the wrong direction, and the chips inside the tile are way too deep, giving the whole thing a very rough appearance:

    Untitled.thumb.jpg.01e53318b6812eece43f9637b7243b4c.jpg

    More testing is required, but in this case I think the problem lies with the texture itself.

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  3. 22 hours ago, Slastraf said:

    This game is going to be liked by speedrunners

    It is interesting because it is basically rocket-jumping plus puzzles. You can switch back and forth between action and thinking as the game progresses, without a very obvious transition. Half-Life does this a lot.

  4. On 2/20/2021 at 10:36 PM, qcrocknet said:

    Very interesting! I am new to Leadwerks and have I started a VR project with it. So far very satisfied. But is the above project available somewhere? I am really interesting in the point and select of button your doing. Or is there a tutorial somewhere for this?

    Thank you and great work

    I will send a PM with a link to download.

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