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Josh

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Image Comments posted by Josh

  1. 42 minutes ago, Lupin said:

    Would it be possible to add "select mode" (arrow icon/cursor)? Sometimes when I just only want to mark on an object to edit its properties, I accidentally move, rotate or scale it.

    Maybe. Join us on Discord this Saturday to discuss.

  2. I have no implemented screen velocity yet, but it is planned for.

    In the situations where reprojeciton can be used, it is like magic. I think this is how real-time ray tracing is usually done.

  3. 12 hours ago, Marcousik said:

    Does that mean we can sculpt holes and caverns in the terrain?

    You can cut holes. In the future I want to implement terrain brushes like Valve uses, which would support caves and such. Basically you construct a rough shape from box brushes, and then each face gets subdivided and can be sculpted like a terrain.

    • Upvote 1

    Vertex Tool

          2

    In Leadwerks, the entire viewport code is all in one 6000 line file, which was basically impossible to edit without breaking functionality. In Ultra each mouse tool is a separate class, which makes it much easier to add and modify features.

    • Like 3
  4. I made an "Add Component" button where unity users will expect it to be. I don't have a lot of strong opinions about how the component system should work, so I think just giving them what they are expecting to see is fine.

  5. 32 minutes ago, reepblue said:

    How would one add a component? I feel like there should be buttons to add or remove a component from the entity in the side panel.

    Right-click on the treeview node and there's a menu for components.

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