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WIP - Heavy Rust Elements, Crackled Paint, Metals, Painted Piping
More edits I made over the course of today. Last little bits of work to do include adding any last final touches, and then cleaning up the layer stack to ensure that all height/metallic/roughness layers are interacting correctly. Then I can start procedurally generating each different texture based on this single material. I hope to start that process sometime this week so I can put a scene together.
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Leadwerks Game Engine 5 will be backwards-compatible with asset file formats used in version 4. In addition, we are adding support for glTF 2.0 (GL Transmission Format), a new open-spec model format from Khronos with support for skinned animation and PBR materials. glTF will be our main 3D model format, for both development and final published models.
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Voxel Ray Tracing and Physically-Based Rendering
Light is made up of individual particles called photons. A photon is a discrete quantum of electromagnetic energy. Photons are special because they have properties of both a particle and a wave. Photons have mass and can interact with physical matter. The phenomenon of "solar pressure" is caused by photons bombarding a surface and exerting force. (This force actually has to be accounted for in orbital mechanics.) However, light also has a wavelength and frequency, similar to sound or other wave phenomenon.
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Reactor Wall: Metal Only (WIP)
Reactor Wall: Metal Only (WIP)
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Construction Site
A modular construction site environment. The site contains 49 models. (use the grid on 32 - 16 - 😎
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Post in My latest work (scifi textures 2.0) - scifi materials
Heavy machine grease:
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Heavy machine grease:
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Post in My latest work (scifi textures 2.0) - scifi materials
A close-up shot of the peeling paint and rust:


Paint removed:


Extreme rust:


Flexibility accross different texture map inputs (normal, curvature, AO, world space normal, ID map).
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A close-up shot of the peeling paint and rust:


Paint removed:


Extreme rust:


Flexibility accross different texture map inputs (normal, curvature, AO, world space normal, ID map).
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You shouldn't need this on Steam, but this is the install script for all dependencies we've been using to add dependencies:

#!/bin/bash

packages=(libc6:i386 libgcc1:i386 libgl1-mesa-glx:i386 libglib2.0-0:i386
libopenal1:i386 libopenal1 libstdc++6:i386 libx11-6:i386 libxxf86vm1:i386
gtk2-engines:i386 gtk2-engines-murrine:i386 unity-gtk2-module:i386 libdbusmenu-glib4:i386)

pkgcnt=$(dpkg -l "${packages[@]}" | grep ^ii | wc -l)

if [ "$pkgcnt" -ge ${packages[#]} ]; then
# Everything's installed, so exit quietly
exit 0
fi

cat <<EOF
Leadwerks requires the following extra packages to function correctly:
${packages[*]}

Do you wish to install them? [Yn]
EOF

while read response; do
case $response in
y|Y|"")
sudo apt-get install ${packages[@]}
ret=$?

if [ $ret -eq 0 ]; then
echo "Successfully installed packages."
exit 0
else
echo "Failed to install packages. Try again? [Yn]"
fi
;;

n|N)
echo "Aborting as per user request."
exit 1
;;

*)
echo "Please enter y or n."
esac
done
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