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Navmesh in-editor

Navmesh in-editor


Working on implementation of navmeshes in new editor. Navigation meshes are individually created, with parameters for each one. You probably just need a single navmesh for your whole map, but this will also allow creation of multiple navmeshes for different areas.
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Since there is support for multiple navmeshes, you can create different ones to handle differently-sized characters.

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