Josh 15,256 Posted August 17, 2023 Looks nice but the render time seems really abnormal. What's going on there? Quote Link to comment
klepto2 754 Posted August 17, 2023 Yes, this is first basic implementation without nearly no optimizations. E.g the clouds are raymarched at full resolution. Also it uses 128 to 256 steps per ray multiplied by 6 lightcone raymarches per step. What disturbed me more is the high culling time and the useless shadow render and high instance count. But this is something I will investigate further and file a bug report on that later. 1 Quote Link to comment
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