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Scfi - tower defense
 

Scfi - tower defense



Concept of an actual orbiting asteroid around a giant sun, camera roll and proper light rotation for orbital gameplay.  After I'm finished with the game competition I'm going to return to this project and build a tower defense style game on top of the mechanics. ( unless Ultra is out, then I may have to reboot it :) )

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Sorry I can't help myself. You don't need a crane in space . The asteroid wouldn't have enough gravitational pull to attract the container. It would just float. Okay I feel better now that I have got that off my chest.

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 it's incredibly unrealistic though - as it obeys hardly no laws of physics. Gameplay has a way of doing that to simulation/concept demos.

The asteroid has artificial gravity dampers :)

 

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Whatever which physics mechanics are running in this world, the nice is that the graphic design is somehow artistic enough to be immediatly attractiv. And that's so important if you want your game receiving a bit attention.

So, a critic can make you publicity, obviously, it gets attention.

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It's interesting that in the end it's a game, but somehow we want this to behave like in the real world.  We could say that the asteroid rounds a piece of dark matter and the physics behavior is totally different in the horizon event of a black hole.

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