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PBR / VXRT comparison

PBR / VXRT comparison

This is why I put so much effort into the voxel ray tracing feature. Without it, the sky reflection appears in enclosed areas and makes PBR rendering look very strange.

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Can the sky contribute lighting to GI with VXRT? I mean like lighting the room through the window without directional light coming this way?

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The "filling the room with light" kind of effect tends to happen mostly in the second bounce, I have found. Right now I am working with one bounce, because one thing at a time, but 2 bounces isn't too hard to add.

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@Genebris Colored surfaces also don't reflect as strongly, which is supposed to happen. Here's what it looks like when everything is white.


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