Jump to content
Better Blurring
 

Better Blurring


Josh
 Share


 

This shows a softer blur with reduced temporal artifacts, used in Call of Duty Advanced Warfare. 
http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare

This is just a single pass per mipmap level, so it's easier to manage than separate horizontal / vertical passes, and it works better with multiple mip levels for roughness.

Thanks to Benjamin Rosseaux for pointing out the technique.

 

  • Like 2

Photo Information for Better Blurring

 Share


Recommended Comments

There are no comments to display.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...