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Screen-space reflections
 

Screen-space reflections



SSR is now integrated into the PBR calculation to augment the voxel-based reflections. Still a lot more work to do!


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Why is that part missing if everything is seemingly on the screen? Yellow wall texels are missing somehow?

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6 hours ago, Genebris said:

Why is that part missing if everything is seemingly on the screen? Yellow wall texels are missing somehow?

It's not on the screen. It's hidden behind his leg.

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The ray might be skipping a larger area than expected, but there will still be some area from that point of view that has no data.

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Ah, I thought ssr is just a copy paste and flip of the screen buffer contents. But apparently it's more complicated.

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