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Who wants non-square terrain?
 

Who wants non-square terrain?



First shot of terrain with different resolution for X and Z axes. ;)

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22 minutes ago, Thirsty Panther said:

Can we have caves?

In time, but that will require a voxel-based terrain system.

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Without voxel-based terrain it would be nice to have the LE2 feature back, where you could mark parts of the terrain invisible. this would allow at least some cave entries and portals to caves. 

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