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Loading a Quake model and converting to glTF
 

Loading a Quake model and converting to glTF



Model was loaded directly from the game .pak files and resaved as a glTF, with embedded textures intact

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I use Newton Dynamics.

I do not plan on adding those features in the 1.0 release but they could be added with an editor extension.

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Just now, Josh said:

I use Newton Dynamics.

I do not plan on adding those features in the 1.0 release but they could be added with an editor extension.

Allright, but then apart from the ui and vulkan, what will change?

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12 hours ago, Vida Marcell said:

Allright, but then apart from the ui and vulkan, what will change?

PBR materials with voxel raytracing for reflections and GI
glTF support
Import / export plugins
C++ shared pointers
Box and strip lights added
Terrain with 256 different materials
Better Lua debugging with VSCode
C# programming support
Game state serialization for networking and game saves
Entity component system
and MUCH faster performance

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1 hour ago, Josh said:

PBR materials with voxel raytracing for reflections and GI
glTF support
Import / export plugins
C++ shared pointers
Box and strip lights added
Terrain with 256 different materials
Better Lua debugging with VSCode
C# programming support
Game state serialization for networking and game saves
Entity component system
and MUCH faster performance

That sounds good!

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