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A* Pathfinding Using Blitzmax And Leadwerks Engine

Marleys Ghost


Following on from:


On The Right Path, A* Pathfinding In Leadwerks.


The Way Forward ... Making Blitzmax Trax ...


I decided to give the testing a few more hours. First off I wanted to create a new NPC Type which would have its own control flags and most importantly its own path storage buffer.


After a little thinking (a little thinking is what I excel at lol) and a few hours of coding and tweaking, I managed to get 32 new NPC Types all pathfinding their individual way around "BlocksVille".



For those interested I will try and get a demo.exe up later onto the showcase thread:


Pathfinding With A*



Demo now added: Hide And Seek Demo 2


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