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Introducing: Rare Spawns


Alienhead

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Today brings a minor but semi-major addition.  Rare Spawns.   defendTHIS! now has exactly 100 rare spawn mobs in the database.  These can occur only during live wave release, meaning there's only a chance for a rare spawn while a wave is actively being processed.   The random algorithm is quite intensive so I won't touch on that right now.  

What are Rare Spawns good for you may be asking, here's a rundown:

Collections

Achievements

Exotic items which may be needed for some tasks.

Unlocking additional Heroes to play.

Collections will be the base usage for Rare Spawns, as all other system derive off collections to begin with. You can't complete an achievement without a collection being established, so therefore you cannot unlock an additional Hero since the achievement associated with that Hero requires one or more Achievements to have been completed.  Furthermore certain items only dropped from Rare Spawns will be required to enter hidden areas or even unlock 'Challenge Stages' throughout the game.

It all comes down to this - when the alert pops up about a Rare Spawn appearing, drop what your doing and seek the spawn out.  Rare Spawns aren't more powerful than normal zombies, but they do have quite a bit more Hit-points than normal zombies making them a time sink to kill.

The rules for Rare Spawns is as follows.

You just have to kill it!,  if you fail a mission map but was able to kill a Rare Spawn than you will still receive credit for the kill and your player bio will be updated and reflect that Rare Spawn in the ledger. 

Killing the same Rare Spawn twice throughout the game ( as impossible as it seems, it could happen ), results in nothing extra. The kill would had been already recorded so nothing happens.

As development continues there may be additional rules added, changed or subtracted.  And I'm quite certain there will be new 'needs' for a Rare Spawn kill as time goes on.

 

 

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I'm now approximately 90% complete with the vehicle system . It's an extensive system and covers a lot of material. I'll give a quick run down :

  • There are 87 different types of vehicles in the game.
  • General vehicle AI is completed, vehicles follow a node path system while retaining their true vehicle physics structure.  The AI can control up to 60 cars on a single map. 
  • All vehicles are useable by the player! Certain maps have certain vehicles unlocked for that map. When you see a green glow around a vehicle you may approach it and tap the use key to enter the vehicle.  More powerful vehicles like the hot-rods and classics require completed achievements before you can use them. ( unlocked vehicles ).
  • AI controlled vehicles have one thing on their mind, going from point a to point b. They'll run over citizens, zombies and you ! They are destroyable however,  so watch your friendly fire closely. 
  • When taking control of a vehicle it turns into a powerful weapon, you can plow down huge groups of zombies at a time. Each hit on a zombie or fender bender in the game world subtracts a small precent of the cars hitpoints.  Once the car reaches 0 it stalls and becomes unusable the rest of the game map. 
  • At times in busy intersections the AI will have accidents with other cars, this is intentional. The cars will pile up blocking access to certain areas, you can either blow the vehicles up or let the zombies attack them. When a vehicle blocks a zombies path the zombie will begin melee attacks on the vehicle until it is destroyed.

These are the major rules set for vehicles in the game, As usual they are bound to get changes, added to or subtracted as the development pushes forward.

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