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A first Teaser


klepto2

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While I am preparing the different parts of the blog i will show you a small summary about the ocean rendering i am using:

  1. GPU-based FFT waves using Phillipsspectrum
  2. Foam rendering (shore and whitecaps)
  3. Refraction and Reflection (realtime, ssr compatible)
  4. Fast due to Projected grid concept

Teaser images:

LE4_Ocean_rendering.thumb.png.b3840d335320e4ab9277129dbdd8a3a5.pngLE4_Ocean_rendering_wireframe.thumb.png.3558941f3cece9a5937438ec06075464.png

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