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car physics test


Marcousik

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I'm still spending hours of tests, changing and seeking properties to obtain the best balanced car driving experience possible.

It's something between the mass used, the joints values, and the smoothing force. 

This until now the best I get with a car, which is even performing a salto jump at 2.30 and other somersault crashing at 3.15

The FPS are nice, I'm happy with this.

 

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It's a nice idea, but for this I'm still working with script properties, because a change implicates to change the other values with.

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