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If you set those concrete fragments to use the “debris” collision mode they won’t collide with each other, which will make the feature viable for the real game.

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On 7/14/2018 at 7:00 AM, Josh said:

which will make the feature viable for the real game.

Actually I had the idea to use blenders physics system, pre-calculate the destruction and bake it into an animation. My first test actually worked pretty good, but at the moment its a lot of work to set this system up for an object. It also means the fragments have no collision and you can walk through them. I will try the debris collision setting. By the way if you have any idea how I could make the fragments dissolve smoothly after a while (to the release them) feel free to tell me. Thats why I asked for an alpha material/dissolve effect. Maybe I can scale them down over time...

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