Jump to content
  • entries
    941
  • comments
    5,894
  • views
    866,947

Let's get this vegetation party started


Josh

2,783 views

 Share

An update is now available on the beta branch which fixes the alt+tab problem. This works by skipping rendering when a window is minimized, since the Win32 command GetClientRect() returns a size of zero when windows are minimized.

 

Now I am on to the highly anticipated Leadwerks 3 vegetation system. I previously wrote about some research I was performing here:

http://www.leadwerks.com/werkspace/blog/1/entry-1499-vegetation-research/

http://www.leadwerks.com/werkspace/blog/1/entry-1500-vegetation-research-pt-2/

 

The new system uses no memory to store millions of plant instances and performs culling entirely on the GPU:

 

 

I am aiming to have the visuals and tools done by the end of the month, and to add collision and have it completely done and released by November 1.

  • Upvote 14
 Share

9 Comments


Recommended Comments

You already asked that in my previous blog. :)

 

I added terrain heightmap lookup and correct frustum culling now.

Link to comment

I plan to allow this so you can remove individual instances on the fly. Not sure if it will be documented and done at release though.

  • Upvote 4
Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...