So now that game week is over lets have a look back at how things went.
Gameplay itself was done really quickly. The idea for Lenga is basically Jenga with a twist of colors. I thought of creating an AI that would remove blocks based on a calculation. However I though it would become really boring. So instead I let the player remove a block of a specific color.
Scripts on the wrong entity
At some point during testing I came across a script error. I lost a good hour trying to figure out what I was doing wrong in my script, but as it turned out it was something else: a lua script was somehow attached to a different entity even though I never attached a script to that object. It did turn out that I am not the only one experiencing this.
Lua script editor
A very annoying thing about the Leadwerks 3 script editor is that every new line starts without any indenting or tabs. This is really frustrating. Whether you enter for a new line or when you want to move your function one line lower. It breaks the flow and you are wasting a lot of time making sure that every line is aligned correctly.
The performance of the physics is just bad. There is not much else I can say about it. The newton 3 demos that you can play show a lot more physics activity and that without any fps drops or weird behavior. On my laptop I can barely run the game (For the record: I can play GTA 4 on my laptop). As soon as the tower falls over (24 blocks), the game slows down to 3 fps.
After the game was finished I recreated it in C++, just to see if the physics performance would be better. Unfortunately that is not the case. I even went back to Leadwerks 2 (with newton 2) to do the same test. The performance is so much better. I can have 200 boxes in a tumbling tower without any fps drops.
I am 100% certain that there is something wrong with the integration of Newton 3 into Leadwerks 3. Ofcourse this is really difficult to pinpoint but it sure is a showstopper. It isn't the first time this happened in a project with Leadwerks 3.