Jump to content
  • entries
    9
  • comments
    18
  • views
    4,606

About this blog

the path of a LE dedicated server

Entries in this blog

I had an idea..

I was thinking yesterday while watching my first game map cycle through the days and nights..  Why can't we also cycle through the seasons..  If I have asset's that have fall, winter, and summer versions, then can we load and change those in real time?  I know this is not the first time anyone has done/though of this, but it was a pretty good thought for me.  All to often game levels (in the online versions) are just static maps with sometimes breakable objects, and yes even most have day/night

VicToMeyeZR

VicToMeyeZR

I had an idea..

I was thinking yesterday while watching my first game map cycle through the days and nights..  Why can't we also cycle through the seasons..  If I have asset's that have fall, winter, and summer versions, then can we load and change those in real time?  I know this is not the first time anyone has done/though of this, but it was a pretty good thought for me.  All to often game levels (in the online versions) are just static maps with sometimes breakable objects, and yes even most have day/night

VicToMeyeZR

VicToMeyeZR

I had an idea..

I was thinking yesterday while watching my first game map cycle through the days and nights.. Why can't we also cycle through the seasons.. If I have asset's that have fall, winter, and summer versions, then can we load and change those in real time? I know this is not the first time anyone has done/though of this, but it was a pretty good thought for me. All to often game levels (in the online versions) are just static maps with sometimes breakable objects, and yes even most have day/night

VicToMeyeZR

VicToMeyeZR

wow been awhile......

I had no idea how long it had been since my posting.  I guess this is part of running a web hosting and design company, as well as having a regular full time job.  My company needed me to jump in and get some things rolling. I hope to get back into my game and soon.  I think I may just use BM for my first completion.  I might be focused on the "next great mmorpg" and not enough on "just get one done"  I have enough knowledge and assets to complete a simple project, so I need to do that.  I have

VicToMeyeZR

VicToMeyeZR

wow been awhile......

I had no idea how long it had been since my posting.  I guess this is part of running a web hosting and design company, as well as having a regular full time job.  My company needed me to jump in and get some things rolling. I hope to get back into my game and soon.  I think I may just use BM for my first completion.  I might be focused on the "next great mmorpg" and not enough on "just get one done"  I have enough knowledge and assets to complete a simple project, so I need to do that.  I have

VicToMeyeZR

VicToMeyeZR

wow been awhile......

I had no idea how long it had been since my posting. I guess this is part of running a web hosting and design company, as well as having a regular full time job. My company needed me to jump in and get some things rolling.   I hope to get back into my game and soon. I think I may just use BM for my first completion. I might be focused on the "next great mmorpg" and not enough on "just get one done" I have enough knowledge and assets to complete a simple project, so I need to do that. I h

VicToMeyeZR

VicToMeyeZR

Leadwerks/Blogspot integrator

This is my first blog creating the integration of leadwerks, and blogspot. I have been having a little fun with BlitzMax. I am starting to get into how much easier it is to code with. I love how many modules there are for it, but its still lacks quite a bit in the 3D and Physics world. I only mention this as leadwerks is a commercial product, and I and talking of freely available Modules... There is a irrlicht module for BM(BlitzMax), but it looks to limiting, and a lot of custom rendering

VicToMeyeZR

VicToMeyeZR

Leadwerks/Blogspot integrator

This is my first blog creating the integration of leadwerks, and blogspot. I have been having a little fun with BlitzMax. I am starting to get into how much easier it is to code with. I love how many modules there are for it, but its still lacks quite a bit in the 3D and Physics world. I only mention this as leadwerks is a commercial product, and I and talking of freely available Modules... There is a irrlicht module for BM(BlitzMax), but it looks to limiting, and a lot of custom rendering

VicToMeyeZR

VicToMeyeZR

Leadwerks/Blogspot integrator

This is my first blog creating the integration of leadwerks, and blogspot.   I have been having a little fun with BlitzMax. I am starting to get into how much easier it is to code with. I love how many modules there are for it, but its still lacks quite a bit in the 3D and Physics world. I only mention this as leadwerks is a commercial product, and I and talking of freely available Modules... There is a irrlicht module for BM(BlitzMax), but it to looks limiting, and a lot of custom rendering n

VicToMeyeZR

VicToMeyeZR

×
×
  • Create New...