After deciding to extend upon simple tower-defense monster interactions, I decided that I wanted to take the mechanics a step further. Actually have my mobs respond to an ever changing enviroment. As with some tower defense games, the player is able to construct obstacles within the playfield to alter pathing and in general make it 'harder' on the mobs to reach their destination.
Enter the Wizard, our main player controlled character. By selecting a wizard I've been able to open doors to