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About this blog

Mind's flowing ideas and creations.

Entries in this blog

Workshop car for LE4.5 - ready to drive

I worked today on publishing a version of the drivable car workshop item for Leadwerks 4.5 https://steamcommunity.com/sharedfiles/filedetails/?id=1440937059 free to use, works with the FPS player controller. Here is a demo:   enjoy!  

Marcousik

Marcousik

Workshop car 4.6 - New update: Customizable

Workshop car "Turbo car for Le 4.6 free" - Uploaded in the Workshop Better optimization for the workshop car released. And possibility to custom the car, feel the difference of the configuration when driving. For Le 4.6. with world:update(4) added to the main script  Here is a demo video about the new optimization:   Here are the properties that allow to change the car:   - The Drive Factor makes the car drive feeling more or less heavy: With a

Marcousik

Marcousik

Workshop car 4.6

Finishing this today, I'm happy to publish this: https://steamcommunity.com/sharedfiles/filedetails/?id=1662222417 The car is funny to drive, the prefabs is ready-to-use but feel free to change the script variables to test it. Drop the prefabs in the map, it uses the classical FPSPlayer from Leadwerks. The car is based on joints: 4 wheels, 4 damper and 2 Hinges for the directions. The script incorporates smoothing damping modifications to get the car stable; modifications on

Marcousik

Marcousik

Water everywhere

This is a simplified change of this workshop item (so credits go there!) https://www.leadwerks.com/workshopitem?tags=Material&queryType=1&fileType=0&fileid=699303085 A few changes I did: 1) the water.mat:     changed Diffuse color (64,64,64,64) + refraction shader 2) The script, simplified, like this: Add this script to a box, cylinder, what you want...With the water material up there added. And here the result sorry Foots

Marcousik

Marcousik

Upgraded car physics (demo)

> This is defintely the best result I obtained with Leadwerks physics to build a car; I think this car is good enough so that it could be used in a game. > The car reacts depending on terrain, feeling different if climbing or driving down. The car allows speed driving until 140-160 kmh > The dampers became an upgrade that give me the possibility to construct car over 200 kg. That means simply that the cars drive now with much more stability and give for the player heavier feel

Test: Customizable NPC controller

Working out of this subject:   I tested a script for a simple "GoToPoint()" function for a customizable character controller for NPC. This may not be so good as the implemented LE character controller with classic navigation system but it could be promising to use it in open world (so not in much corridored dungeon game!) where the the NPC should crawl or swim or whatever do things as for example underscaled world (thats what I am actually interested in ?) The NPCs are using an "

Marcousik

Marcousik

Smoothed car drive - Leadwerks 4.5

I'm just happy to get this work  here is a demo: This is actually better than driving in 4.3 because cars are now  able to jump or crash without experimenting crazy rotations or whatever  ?     Here is the script to make this:   > Here the values I used:       > And here what changed: Is written in dark: ------------------------------------- function Script:Start() -- [...........] -- Construit les amort

Marcousik

Marcousik

Random generated Forest: About performances.

Hellö Here are a few thoughts about finding the best way to create  a dense forest, with different models, quickly, dense and allowing good performances by walking and driving.   I first try with the vegetation tool. https://www.leadwerks.com/community/profile/15151-marcousik/?status=10763&type=status           I got good results but not by driving and I find that the collision checked causes the lost of 40 FPS (from 60 by to 20) making the game unplayable.    

Marcousik

Marcousik

Rainy weather in forest - performance test LE 4.3

I'm happy with this because I spent a long time in testing how to make rain without slowing the game too much. I wanted the rain to have "splash" effect on the ground and to stop correctly as the player could stay under a roof or hides under a big stone etc etc.. I got big problems with collision testing and very low performances when using the shaped vegetation tool. Now that's fine, because I do not use the collision anymore, saving much performances. Here is a little demo:

Marcousik

Marcousik

Offroad game: Test of level design.

Hello Debuting 2022 with a very first try of a level design for my offroad game project I try to construct with Leadwerks 4.6     The map needs a lot more improvements. There are a few bugs (like swimming) and some collisions problems, but this how it could look like, with the challenge for the player to find his way through the world - like a puzzle driving game - without getting stucked (like me in this showcase) or have your car destroyed. So I will add an

Offroad game: Driving on road & in mud

> Work in progress > The road tracer tool is  for now without bug; I added debug messages that prevent a bugged road to be generated - so it asks now to modify some values instead of generating the bugged road. > Water waves are smoother. > New feature: Driving in mud. > I'm thinking about adding a speed or friction penality if not driving on roads. > This little demo was recording on map 2048*2048  

Marcousik

Marcousik in Game

Offroad game terrain progression

January 2021, work progression showcase random generated world vegetation, FPS=30         [I] -  THE TERRAIN; VEGETATION AND WATER:   The map is 4096*4096 The landscape is randomly cast: Painting & vegetation. At the end of the video, is a demo of the waves shader I could write using the leaves.shader on the water.shader. The shader is in the workshop for free to use. It is far not perfect but it adds a good animation for ocean wate

Marcousik

Marcousik in Game

New project: offroad game.

I focused my imagination on game art, trying to create a beautiful world where players may want to explore and drive. The first quest could be: Find a way out of the forest. Here is a little showcase of what I made:   Edit: 27.04.2020 The goal was to get the better I could out of a 4096x4096 map, after months work trying all possibilities I obtained a good decor and great area for an offroad game. Performances are a bit slow but so much models was added -

Marcousik

Marcousik

New Project Idea

I'm trying to build a beautiful open world on map size 2048, where the player will have the possibility to play as a Street vendor, transporting and selling goods through the world. The world should be an unhabitable zone. Unless you have a shield. You will have manage your reccources between buying and re-selling goods, develop yourself with better vehicles, develop a little shopping industry, little bit enigm or fight to provide the shield.

Marcousik

Marcousik

New open world

The last creation I did in a few hours, with Leadwerks, very satisfying performances, love building new atmosphere:      

Marcousik

Marcousik

New offroad speed jeep car crossing desert mountains

Still researching a good car simulation script with LE 4.6, so what's new: I changed some important parameters of my car script to make the car more nervous, better responsive to the world, rapid and giving more feelings and more controls by driving it. Maybe it is not 100% what man can expect but it is now more  fun to drive and that's important. The car now calculates and integrates both the forces coming from the world and from the player commands,  That means it checks th

New game Idea

Random generated world with towers. I'm not sure what this will be, something like managing how to get and interact with them.  

Marcousik

Marcousik

Little racing car game demo

This little game is here free to play: https://1drv.ms/u/s!AiVBgjDAyIXLs1khcglU6UKFbI_4?e=4oK8Sj   1] First step: Adapting the Spline tool to build what we need:  I combined some of the possibilities that offers the Spline Tool (great thing) to obtain all this in one: - Cars align and follow the roads (rotation) - While using Physics, and so collisions - While using reverse travel (cars go back on the road)     2] next step: 

Marcousik

Marcousik

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