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Mortifer

Entries in this blog

Behind Enemy Lines

This is my entry for the Halloween Game Tournament 2017    Behind Enemy Lines Prolog: You are Sergeant Cole, a member of a special unit that  operates under cover. You and your comrades have the mission to destroy drug fields and facilitys for the production of drugs. ..... Keys WASD = Moving F   = Flash light N = Nightvision T = Holster Weapon E = Use Space = Jump F11 = Show stats Note: In the last weeks or month i work hard

burgelkat

burgelkat

Implemented a first Fight in Akt2

I have learned much in Scripting and some Lua function as i worked on Akt2. So i implemented a primitive Loading Screen (not realy one but i looks in my eyes nice). Also the performance is better now because i released some entitys if they not longer used.     Feedback is welcome.   Also if something not function.

burgelkat

burgelkat

Behind Enemy Lines

Hi, the last weeks in office are very bussy. But today i have some time to work on my project. In Akt 3 i  would imlement a Mortar. I found a nice free model that i rework in blender and exported as mdl file also i searched for some sounds and mixed them together. For the sound i use "Audacity" becaus i get some errors in leadwerks with this sound i converted sounds with "Audio online converter" then i work on the scirpts. i use some parts from einlanders grena

burgelkat

burgelkat

Building some Models in Blender by my own..

So slowly I think I understand blender. I have created a few models by myself. Specifically, the clips the bullets and the RPG7 The body is of fuse.  After Rigging in Mixamo i imported the FBX to blender and make some changes . Now I can use the RPG7 in the game.       and dont forget to use the Modifier "Decimate" to use. So you can reduce the plycount!!     before:     after:      

burgelkat

burgelkat

Behind Enemy Lines

Hi, Hello everybody, here is a little blogg. Due to some feedback, I'm thinking about how a better HUD could look like. Below is the Old HUD, and then the new HUD. What do you think? Or how can a HUD look more appealing to this game?  

burgelkat

burgelkat

Published Akt1_V0.8

Akt1 V0.8 is published   I hope you have a little fun!   Please read the description. Akt1 is not yet really ready but playable.

burgelkat

burgelkat

News from Burgelkat

I work really hard on my new projekt. With the next Event from Josh i would show the first Alpha. Meanwhile, I can also program more in LUA. I am really happy because i modified Hancinators "MeleeScript" with patrols. I put in a search function so the NPC continue his Path if he lost sight to you. Also i programmed a "Effect Script" so the NPC make "something" if the Effect is "true" Also i try to voiceacting but this is in test at the moment   (Jorn is busy at the moment ) Here

burgelkat

burgelkat

My Game Projekt Mortifer

I´ve been working on my game "Projekt Mortifer". To introduce in the Stroy , I would like to install a few " Meanwhile" scenes . Here it gets even to complications . There are certainly easier ways to build this in , but my programming skills are still limited   http://www.leadwerks.com/werkspace/topic/13981-projekt-mortifer/   Should anyone have problems with the download, please just tell . The last upload shows an error. But if i try it out it function.

burgelkat

burgelkat

Only two Errors to solve then i can publish :D Akt1

There are two Errors or Problems in Akt1   1. I can only read the text once of "Interactive Sign " (From FlowGUI). If i read another text for example of a second sign and go back to the first sign then it shows me the text of the last sign i read. The same if i change the map   2. If i am dead i can´t go back to the start menue. (i included in my player script   if self.alive==true then . . else if (window:KeyHit(Key.Enter)) then -- go back to start menu

burgelkat

burgelkat

After crashed Akt1 ..

After I have my project crashed and there is no chance fully to restore it , I started with Akt1 again new.   But after all its not a completly bad thing. I have now the chance to redesign things and rewrite some scripts. So it now looks like , that i probably win a little performance (fps). Also, I have a little busy myself with the theme animations . A soldier can now be shot   And i build with more structure (Flowgraph, and also Prefabs)

burgelkat

burgelkat

Confused but motivated :)

After some problems with the Game.exe ( crash ) I have at least a couple of solutions found . None good solutions at the end but still the game works.   On the one hand I had the collision system in the vegetation system off (if i activate the collision with paintet rocks and put a prefab (barrel with shape) in it, the game crashed. if i delete the barrel the collision function in the vegetation system but then i can´t implement my quest idea. So i deactivated the collsion in the vegetation sy

burgelkat

burgelkat

Behind Enemy Line

Hi , Currently I'm planning the next level for Behind Enemy Lines. Since the player has to do part of the level with a sniper rifle, a little preliminary work had to be done. So, Here's my way to tackle this topic with the Addon "FPS Weapon Pack": The tutorial from tipforeveryone was very helpful to me. You can find it here https://www.leadwerks.com/community/blogs/entry/1775-realistic-sniper-rifle-scope-in-lua/ i downloaded a Scope frome here :http://www.cadnav.com/3d-models

burgelkat

burgelkat

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