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Pushing complex lua tables from C++

While having a small set of fairly simple tables you could properly get away with using   Leadwerks::Interpreter::NewTable(); size_t top=Leadwerks::Interpreter::GetStackSize(); Leadwerks::Interpreter::PushString("Key1"); Leadwerks::Interpreter::PushString("Value1"); Leadwerks::Interpreter::SetTable(top); Leadwerks::Interpreter::PushString("Key2"); Leadwerks::Interpreter::PushInt(5); Leadwerks::Interpreter::SetTable(top); (ect)   But it's really rather bothersome and hard to read an

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