Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Blogs

Test of concepts in Leadwerks Engine using C++

This is basically a test of concepts in Leadwerks Engine using C++ after a few weeks of using it (and even less time coding in C++). Using mainly information learned from the online tutorials and help from the community on the Leadwerks forum.     Source

Marleys Ghost

Marleys Ghost

Logic Problem

I am working out the advanced logic and interaction by applying it to different problems. Messaging the way the original Quake engine was set up is pretty straightforward. Half-Life 2's input-output system is interesting, but requires an additional mechanism beyond the existing keyvalues system. Lua allows some really powerful stuff. You could enter a string in the property editor, and the script itself could execute this string! But if it's confusing for me, it's going to be really confusing fo

Josh

Josh

OpenGL 3

I finally found a good reason to upgrade the renderer to OpenGL3. This will allows MSAA with deferred lighting. It might possibly also yield some performance gains, but that is speculation. This will occur some time in 2010.   Source

Josh

Josh

New character modeling pipeline

I have to: sort my modeling pipeline. work with specific rules and real life sources ignore my scrupulosity to getting better with modeling   Source

omid3098

omid3098

Body Sketch with Alchemy

I'm falling in love with Alchemy. you can paint, sketch, draw and ...! for free! here is my first fully sketch result with:     Ps. If you want to use it, please help Alchemy to improve in Here   Source

omid3098

omid3098

Body Sketch with Alchemy

I'm falling in love with Alchemy. you can paint, sketch, draw and ...! for free! here is my first fully sketch result with: Ps. If you want to use it, please help Alchemy to improve in Here

omid3098

omid3098

Body Sketch with Alchemy

I'm falling in love with Alchemy. you can paint, sketch, draw and ...! for free! here is my first fully sketch result with: Ps. If you want to use it, please help Alchemy to improve in Here

omid3098

omid3098

Character Thingoids

I've made and continue to work on 3 objects that you can drag into the editor and get player movement features in about 2 mins. I'll discuss them and their plans here. I prefix them with Pi because that's my sort of namespace so when you place these in your editor's path they won't have the same name as other objects you create/download. Pi is the start of my last name and I'm using it as a brand or sorts also.   Character http://leadwerks.com/werkspace/index.php?app=downloads&showfile=46

Rick

Rick

×
×
  • Create New...